Los E-Sports están en pleno auge y F1 2017 lo sabe, por eso en el blog oficial de codemasters ha anunciado un nuevo parche con varias novedades orientadas al competitivo como es el modo espectador. Ayer anunciaban el parche 1.8 que saldrá pronto para PS4 y XBOX One con nuevas carrocerías de los monoplazas y otras características que enumeraremos a continuación. Para los usuarios de Steam el parche será la versión 1.9 y ya está disponible para descargar.
Las competiciones ya han empezado y ayer se disputaban las semifinales de la competición en Londres. Podeís seguir todas las carreras en:
Se han actualizado las carrocerías y aprovechando el nuevo modo foto que hasta ahora solo estaba disponible en la versión de PC( ahora también en PS4-XBOX ONE) podemos ver algunas de las capturas de pantalla:
En el parche 1.8 también se incluye un nuevo modo espectador, a continuación puedes ver en las capturas como funciona:
Como espectadores podremos controlar la información que se muestra por pantalla, podremos ver sincronizados en tiempo real el coche que estamos observando , las vueltas rápidas así como las banderas amarillas especificas de cada sector. Siempre podremos activar y desactivar esta información al gusto del espectador.
En el lado izquierdo de la pantalla tendremos un panel al estilo de los que se muestran en las retransmisiones oficiales en televisión, podremos visionar todo tipo de información desde el tiempo perdido con el líder de la carrera, posiciones perdidas o ganadas, compuestos de neumáticos hasta el número de paradas en boxes.
A continuación os dejamos con las notas completas del parche:
New Features
- New Spectator UI has been added to game.
- LAN Mode has been added to PS4 and PC versions.
- New Grid editor available in custom multiplayer modes.
- Photo Mode is now available on PS4 & Xbox One.
- Sports Update – Updated car and driver liveries.
- Sports Update – Updated car performance levels.
Bug Fixes
- Fixed an issue where continuing an online championship resulted in a crash.
- Fixed an issue in multiplayer where blue flags were occurring at the start of a race once OSQ had finished.
- Fixed issue where players could be disqualified at the end of a race if they were disqualified during the formation lap.
- Fixed an issue in Multiplayer where the player position panel was showing incorrect positions when the spectating qualifying sessions.
- Fixed a multiplayer issue where players were starting a race in the wrong cars after OSQ if host migration had occurred.
- Fixed an issue where using an instant replay in practice and qualifying could cause the tyre models on all cars to disappear.
- Fixed an issue with a flickering skybox during dynamic weather events.
- Fixed an issue with lod popping on drivers heads when looking backwards with the camera during a race.
- Fixed an issue where changing display resolution or Alt-Tabbing during gameplay caused severe lighting and graphical issues.
- Fixed an issue where a white object was clipping through the players helmet.
- Fixed an issue where tabbing out during a race in heavy rain caused water kick-up to stop working.
- Fixed an issue with incorrect car images being shown in the standings screen after resuming a classic championship.
- Fixed an issue where Jeff repeated that he didn’t receive your last message.
- Fixed an issue where Jeff would use the wrong VO lines when requesting to box this lap pitting during practice programs.
- Fixed an audio issue with the end of race commentary incorrectly stating a SC made an impact in the race after only a VSC was used in race.
- Improved AI drivers ability when defending the inside line.
- Improvements to AI pace balance between qualifying and race sessions.
- AI Difficulty is now applied correctly in multiplayer sessions.
- AI will now pit under the SC for optimal strategy instead of waiting for the SC to go in.
- Player no longer told to catch SC when leading the race and already behind the SC.
- Fixed an issue where the AI attempts to overtake a player with FW damage under SC conditions and then receive no penalties.
- Increased the likelihood of SC & VSC periods occurring in online championships.
- Fixed an issue where double points were being awarded for the AI when a player retired with terminal damage.
- In career mode players can now use the laptop and not lose the opportunity to compete in a invitational event.
- Fixed an issue which could show incorrect development time in weeks on R&D parts.
- Driver number No 1 appears on car instead of 0 after winning drivers championship.
- Fixed an issue where stop-go penalties could be ignored without receiving a penalty.
- Achievement / Trophy – Up to Eleven will now unlock correctly.
- Added the 2nd DRS detection zone to Baku and updated track map video.
- Added pre-set controls for Heusinkveld pedals.
- Fixed an issue where the Thrustmaster TX wheel was displaying Xbox Icons for all rim presets.
- Fixed an issue where gearbox wear would stay at 0% when using no assists and manual gears during a 100% race weekend.
- Fixed an issue where tyre allocations were defaulting to balanced after returning to weekend set-up screen.
- Rebalanced medium traction control performance.
- Fixed an issue with the ‘Find Me’ button on the leaderboard scrolling 100 places rather than to the player’s position.
- Fixed an issue where Sauber and Mercedes were always the most interested teams when reputation levels are maxed out.
- Various other fixes and improvements.
Fuente: Blog Codemaster
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